It's this well-regarded demo, released as part of the original Kickstarter campaign, that will inform the revised direction of the project. What we're left with is a concentrated team that consists of the original developers who worked on the Unity demo". To that end, Nightdive has made some "tough decisions which included saying goodbye to some of the developers that you've come to know through past updates. "The vast majority of you agree that we are doing the right thing," the update continued, "and that what you want is a high quality game that adheres closely to the vision of the original System Shock rather than the reinterpretation that we were previously working toward". In its latest Kickstarter update, Nightdive CEO Stephen Kick revealed that after "spending more and more time with the community", the studio has now "gone back to the original vision we shared with you at the start of our Kickstarter campaign". That then ballooned into a "reinterpretation" of the game as development on the successfully funded project continued. Plans grew increasingly ambitious, however, and the project was already being referred to as a "remake" by the time the Kickstarter rolled around. Prior to launching on Kickstarter in 2016, Nightdive's System Shock project was touted as remaster of the seminal sci-fi horror. Nightdive Studios has outlined its plans for the future of its beleaguered System Shock remake, which is now back in development following a brief hiatus earlier in the year.
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